• Source:JND

BGMS Season 4: The Battlegrounds Mobile India Masters Series (BGMS) reached its conclusion, with Team K9 Esports becoming champions of India’s most-viewed esports event. After three thrilling days of LAN competition at the NODWIN Gaming Arena in Chhatarpur, New Delhi, the winners took home the prestigious BGMS trophy along with the majority of the INR 1.5 crore prize pool.

The final event, which took place from September 12 to 14, featured the top 16 teams in the country competing in 12 action-packed matches. It was streamed live on NODWIN Gaming’s YouTube channel, as well as on Star Sports Khel and JioHotstar, marking it as the only esports competition in India to be broadcast on national television. As per the press release, "During the finals, the YouTube broadcasts reached over 10 million views in Hindi, English, and Gujarati over the three days, while JioHotstar noted more than 500k views during the same timeframe, with over 200k views on the final day alone."

K9 Esports, spearheaded by in-game leader (IGL) Sahil Jakhar (Omega) and consisting of Akshit Kumar (Arclyn), Harshit Yadav (Beast), Tanjot Singh (NinjaBoi), and Raghuraj Singh (Slug), excelled throughout all three days of the tournament. After leading the charts on both Day 1 and Day 2 with their steady gameplay, the team sustained their momentum into the last day, amassing a total of 107 points and celebrating three Winner Winner Chicken Dinners, thus winning the BGMS Season 4 title and earning INR 60 lakh in prize money.

They were followed closely by Sinewy Esports, who had qualified through the Battlegrounds Mobile India Challenger Series (BGCS), finishing second with 96 points and earning INR 22.6 lakh. Team SouL also ended with 96 points but were placed third on tiebreakers, recording 53 finishes compared to Sinewy’s 54. Team True Rippers and Team Revenant XSpark rounded off the top five with 93 and 89 points, respectively.

The MVP of the tournament was awarded to TRHydro of Team True Rippers, whose 27 finishes stood out as the highlight of the grand finals. The TVS Most Wicked Player award went to Joel Thomas (TraceGod) of Team Revenant XSpark for his remarkable tally of 113 finishes throughout the tournament.

When asked about their hard-fought victory, Sahil Jakhar, aka Omega, IGL of K9 Esports, summed up the team’s emotions perfectly: “One in the bag, more to go!”

Organised by NODWIN Gaming, South Asia’s leading gaming and esports company, the fourth season of BGMS spanned over 28 days in its innovative dual-format structure. This season marked a significant evolution with the introduction of the BGCS as the official feeder league, giving grassroots talent the chance to rise to the professional stage. Through partner-led qualifiers such as OnePlus Campus Dominate and TVS Raider Wicked Battles, new teams and young players earned the opportunity to compete alongside India’s top-tier squads. In a historic step towards inclusivity, all-women rosters also took part in BGCS, breaking barriers and inspiring a new generation of female gamers to envision a future in competitive esports.

“BGMS Season 4 has truly set new benchmarks for esports in India. From the introduction of the dual-format league and the inclusion of all-women teams to welcoming new brands into the fold, this season has been about opening doors and broadening horizons for the entire ecosystem. Congratulations to K9 Esports for delivering an outstanding performance that defined this season. What makes me especially proud is that we continue to bring this action into Indian homes on national television and OTT platforms, ensuring that the very best of esports reaches the masses and cements its place in the mainstream. This journey was also strengthened by the trust and commitment of our Title Sponsor, OnePlus, along with all our partners whose support has helped BGMS evolve from a tournament into a movement that truly resonates across the country,” commented Akshat Rathee, Co-founder and Managing Director, NODWIN Gaming.

With BGMS Season 4, NODWIN Gaming has not only redefined the scale of competitive gaming in the country but also cemented the tournament’s status as a cultural phenomenon that embodies the energy and aspirations of India’s youth.